This study aimed to systematically examine graduate-level scholarship on gaming disorder in Türkiye, map ping academic production and thematic orientations. A bibliometric and descriptive content analysis was conducted on theses archived in the National Thesis Center of the Council of Higher Education. Using the keywords “gaming disorder” and “game addiction,” 337 eligible master’s, doctoral, and medical specializa tion theses published between 2010–2024 were identified and coded for publication year, degree, institution, methodology, sample characteristics, diagnostic frameworks, and measurement tools. Results revealed n = 337 studies, which increased notably after Diagnostic and Statistical Manual of Mental Disorders Fifth Edition introduced Internet Gaming Disorder (2013) and surged following International Classification of Diseases for Mortality and Morbidity Statistics 11th edition’s recognition of Gaming Disorder (2019), peak ing in 2024. Most graduate theses were master’s level (84.0%, n = 283), quantitative (93.4%, n = 315), and cross-sectional (94.0%, n = 317), with adolescents as the predominant study population (54.6%, n = 184). Local “digital game addiction” scales were more frequently used than Diagnostic and Statistical Manual of Mental Disorders Fifth Edition or International Classification of Diseases for Mortality and Morbidity Statistics 11th edition-based measures. Few studies employed qualitative, longitudinal, or interventional designs. Distinctive trends included research on preschool populations. Possible influences of national aca demic and institutional initiatives are discussed. In conclusion, graduate research on gaming disorder in Türkiye reflects both international patterns and unique local emphases. Recommendations are made for future work.
Cite this article as: İçen, S. (2025). Exploring academic trends in gaming disorder research in Türkiye: A bibliometric and descriptive content analysis of graduate theses (2010–2024). Addicta: The Turkish Journal on Addictions, 12(4), 374-381.

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